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Mandrake boys guide
Mandrake boys guide




mandrake boys guide

Go into the area and jump down the cliff where the "solitary" mushroom lies (the lone one, not the one with two mushrooms next to each other). Go to the upper right passageway instead of following the ghoul. There will be a boulder in the back blocking an entrance use the Mandrake Bomb, hit it with the Metal Bat, and run away to safety.

mandrake boys guide

Head into the underground cave and explore deeper down. Enter the classroom and grab a Metal Bat that is lying against the chalkboard.

mandrake boys guide

Leave and head to the first floor, and go to the narrow hallway on the left. Ignore the fire exit (the yellow line going through the middle of the 2F Hall). And beautiful girls who were murdered and is trying to murder someone else in vengeance.) It will follow you and you will have to try to lure it next to the phone so that it faints. (Now that I think of it, I think Miscreant's Room really likes mandrakes. Exit and interact with the terminal with a glowing screen. Interact with the shining object in the place of a deceased Yoshino. Head to the teddy bear and cut it open, then hide inside of it. Hide in the upper cabinet, but then give up, then interact with the cabinet again to get a Scalpel. Head into the 2F Science Room and help Yoshino.Ī: That's not a question, but I put in the completion answer anyways. Go over to the sparkly object on the floor to receive a Plant Enrichment, and go over to the darker mandrake to receive it. Enter the CD-Rom into the computer with a white screen and then interact with it. After that, leave and go to the right to encounter someone I'll refer to as "The Doctor." After the short cutscene, head into the 2F Laboratory, leave, and head to the 3F Computer Room. Library's bedroom) and plant the Seeds into the pot. Library.Įnter the side room on the upper right (Ms. For this entire guide, I will call the librarian as Ms. Fun fact doing Control+A will put a special icon, but it won't do anything. There's no specific name to call her, but I love Novella (vgperson's recommendation). Leave the 3F Computer Room and head downstairs to the 2F Hall. Much like Mad Father, you'll see quite a bit of cutscenes, especially backstory-wise. After that cutscene, interact with the computer that has a red screen. After the cutscene, leave the and grab the fire hydrant that is (very conveniently) standing around. Go to the left and enter the 3F Computer Room, which is above. Leave and go down to the 4F Hall, then go downstairs to be in the 3F Hall. Inside of the bag next to the shoes there is Seeds that you will need later. I suggest you consult her before going to this guide.Įnter the 4F Hall from the double doors and go upstairs, and then continue heading up the stairs. Library in the 2F Library is your hint system, since Misao is primarily a puzzle game. It's nice to see a completed list, however. This is miscellaneous and (as of now) does not get you an achievement.

mandrake boys guide

Onigawara is a list that shows you how many death endings you have received. Onigawara in the 4F Student Council Room and the 1F entrance(?) is your save game terminal. You have to open the ITEMS inventory if you want to interact with something using an item (i.e. Most of what you obtain throughout the storyline is in ITEMS, and more important items that are used to progress to story beats are usually in KEY ITEMS. In this version, however, it's so much cleaner! It's very closely related to Mad Father's. In the unpaid version of Misao, you have a very confusing inventory system. If you've played Mad Father or any Japanese RPGMaker game in general, you'd know the standard controls.






Mandrake boys guide